Everything at once: patches, patterns, knobs, scenes, a journey — and then you PLAY it. This starter is deliberately sparse. Make it a two-minute set that's yours.
You have a kick, one pluck, one knob, and a two-scene song. The checklist below is the venue's rider — how you satisfy it is the set.
Build outward: a bassline or pad for the low end (patch + track), a hook for the top, a euclidean layer for motion. Wire the knob somewhere that matters.
Then structure it: 3+ scenes (use the algebra), an arrange that tells a story, maybe an edge into the big moment.
Press play on the song and let it run — perform the macros over the top. The last goal only passes if it actually sounds. That's the point.
The starting point#
The lesson opens with this song in the editor. Every edit recompiles and plays.
-- Capstone: a sparse kit. Make it a set. (The checklist is the rider.)
bright = macro 0.5
pluck = patch {
source = saw (freq pitch),
ampEnv = adsr 1ms 150ms 0 90ms,
filtEnv = adsr 0ms 130ms 0 70ms,
cutoff = 400Hz + filtEnv * vel * 2000Hz + bright * 2000Hz,
gain = vel * 0.5
}
kick = sound !"bd ~ bd ~"
line = play pluck !"c2 ~ eb2 c2"
set = song {
intro = [line],
drop = [kick, line]
}
What to watch#
This is your set. A full arrangement fills the spectrum end to end and the waveform never stops moving — that's what finished sounds like.
Goals#
The workbench checks these as you work; the solution is there when you want it.
- Four or more tracks
- Two knobs, wired in
- A song with a real journey — 3+ arrange steps
- A euclidean layer
- Perform it — 20 seconds of sound
Make it yours#
The set is never finished. Add a breakdown scene that drops everything but one element, give it a ramp, and ride the knobs through it by hand.
Further reading#
Arrange a song in the reference.